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Technical directing tips(Page 12 of 13) Copyright © 2007 LAvideoFilmmaker.com - All Rights Reserved. _______________________________________________________________
Eyeline/180° rule: probably the most basic rule in filmmaking. When two actors are talking to each other, there is an imaginary line between them variously known as the eyeline, line of action, line of continuity or line of interest. Whatever you like to call it, the camera must not cross that line when you film the other actor (unless, of course, the camera is actually moving). If you cross the eyeline, when you edit the scene both actors will be looking in the same direction (e.g. from left to right), and it will look as if they are both talking to a third party when, in fact, they are talking to each other. In the heat of production, sometimes even A-list directors make this mistake, which is ugly and potentially very confusing for the audience. Conversely, if you shoot all of your setups on one side of the eyeline, one actor will be looking from left to right and the other will be looking from right to left, and the scene will make sense. It is possible to cross the eyeline correctly, by using a third actor (or an object) as a pivot. Suppose you have three actors: A, B and C, and suppose that for some reason you want to cross the eyeline between A and B. To cut from a shot of A to a shot of B taken from the other side of the eyeline would be incorrect. What you can do is cut from a shot of A to a shot of C and then to a shot of B taken from the other side of the A-B eyeline. When you set up the shot of C, you cross the A-B eyeline without crossing the A-C eyeline. This bridges the gap and ensures that the eyelines are correct at all times. Those with some shooting experience can probably work out what I'm talking about here, if they don't already know; for everyone else, I hope to add a diagram (or a real example from my work) to this section at some point in the future. Let your actors walk in and out of shot. Regardless of whether you actually want to use the entries and exits in your final cut, this will allow you to avoid jump cuts if the edits you had in mind don't quite work they way you expected. Shoot establishing shots (wide shots of the location) and cutaways. |
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